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New Interview With Masahiro Sakurai on Kirby Super Star



With the launch of the SNES Classic Edition, Nintendo has published a number of new interviews with the developers of some of the titles included on the system. One of them is with Kirby's creator, Masahiro Sakurai, as he gives a retrospective on Kirby Super Star.

The interview is pretty lengthy, so you can read the full thing on Nintendo's website by clicking the image below!


Some highlights from the interview:

  • Two-player co-op was included at the request of Shigeru Miyamoto at the beginning of development

  • The expansion of moves that Copy Abilities can perform was due to enemies becoming more durable, with inspiration from fighting games

  • Multiple shorter stories rather than one long story so players can see the ends more quickly, with the same value as a full game

  • Kirby Super Star's development lasted three years; part of why it took so long is due to the desire to add computer graphics

  • In the proposal was a horror-like story cut from the final game called Kagero Mansion; Kirby would be inflicted by a curse that sealed his mouth shut

  • The game had a tentative japanese title of Kirby of the Stars: Active. Was reworked into Kirby of the Star: Super Deluxe with the help of Shigesato Itoi

  • Freedom of choice was a big focus during development

There's a few other neat tidbits in the interview, so definitely give the full version a read!

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